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		<title><![CDATA[Sam's Minecraft Server - Forum - Skyblock Server]]></title>
		<link>https://sams.tj/forum/</link>
		<description><![CDATA[Sam's Minecraft Server - Forum - https://sams.tj/forum]]></description>
		<pubDate>Tue, 01 Sep 2026 13:26:56 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Patch: Skyblock Nether Islands]]></title>
			<link>https://sams.tj/forum/showthread.php?tid=728</link>
			<pubDate>Tue, 18 Aug 2026 17:09:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://sams.tj/forum/member.php?action=profile&uid=1">samuelswauger</a>]]></dc:creator>
			<guid isPermaLink="false">https://sams.tj/forum/showthread.php?tid=728</guid>
			<description><![CDATA[Hello all, <br />
<br />
I've removed the skyblock nether islands in favor of putting all the nether items unobtainable in survival skyblock onto the server vote store. This includes end portal frames.<br />
<br />
Please keep in mind that wither skeletons and blaze are capable of spawning in structure bounding boxes within the nether. So even though there are no nether fortresses to visit, you can look up where a nether fortress bounding box would be near your coordinates. To do this, you need the map seed. Here is the seed on skyblock.tj (keep in mind it's large biomes):<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>-2156691514274626895</code></div></div>]]></description>
			<content:encoded><![CDATA[Hello all, <br />
<br />
I've removed the skyblock nether islands in favor of putting all the nether items unobtainable in survival skyblock onto the server vote store. This includes end portal frames.<br />
<br />
Please keep in mind that wither skeletons and blaze are capable of spawning in structure bounding boxes within the nether. So even though there are no nether fortresses to visit, you can look up where a nether fortress bounding box would be near your coordinates. To do this, you need the map seed. Here is the seed on skyblock.tj (keep in mind it's large biomes):<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>-2156691514274626895</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Patch: Normal terrain generating on skyblock.tj]]></title>
			<link>https://sams.tj/forum/showthread.php?tid=715</link>
			<pubDate>Mon, 17 Aug 2026 14:39:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://sams.tj/forum/member.php?action=profile&uid=1">samuelswauger</a>]]></dc:creator>
			<guid isPermaLink="false">https://sams.tj/forum/showthread.php?tid=715</guid>
			<description><![CDATA[Hello all, <br />
<br />
Some people noticed that normal overworld/nether/end terrain was generating on skyblock.tj. I found the culprit and now this is fixed. <br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[Hello all, <br />
<br />
Some people noticed that normal overworld/nether/end terrain was generating on skyblock.tj. I found the culprit and now this is fixed. <br />
<br />
Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Island Generation Algorithm]]></title>
			<link>https://sams.tj/forum/showthread.php?tid=692</link>
			<pubDate>Wed, 12 Aug 2026 18:41:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://sams.tj/forum/member.php?action=profile&uid=1">samuelswauger</a>]]></dc:creator>
			<guid isPermaLink="false">https://sams.tj/forum/showthread.php?tid=692</guid>
			<description><![CDATA[Hi everyone, <br />
I know griefing is a big pain in a skyblock world because no one expects it. It's inherently difficult to prevent griefing in a 100% vanilla world like this one, so I have implemented some changes to the skybock.tj island generation algorithm to make it a bit more difficult to reverse-engineer. Using a salted string generated from the player's username, the script no longer places people in a predictable pattern. This ensures nobody can reverse-engineer the system to hunt down your coordinates. The script scrambles the salt + your username to generate a unique set of numbers, which it uses to pick a random spot in the world. It then snaps that location to 1,000-block spacing rule to make sure that everyone stays perfectly separated. So, if the script attempts to place your island uncomfortably close to someone else's for whatever reason, it will first double-check a list of everyone's current base coordinates to ensure the area is completely clear and then, if someone is already living nearby, it just tweaks your coordinates to find a fresh, empty spot for your island. This whole process guarantees that your island spawns in a totally unpredictable, scattered location that will always be permanently tied to your account. Now, resetting your island command will place you in the exact same location whereas in the past you'd be at entirely new coordinates. So be careful who you invite to your base!<br />
<br />
To reset your island, type:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>!reset</code></div></div>]]></description>
			<content:encoded><![CDATA[Hi everyone, <br />
I know griefing is a big pain in a skyblock world because no one expects it. It's inherently difficult to prevent griefing in a 100% vanilla world like this one, so I have implemented some changes to the skybock.tj island generation algorithm to make it a bit more difficult to reverse-engineer. Using a salted string generated from the player's username, the script no longer places people in a predictable pattern. This ensures nobody can reverse-engineer the system to hunt down your coordinates. The script scrambles the salt + your username to generate a unique set of numbers, which it uses to pick a random spot in the world. It then snaps that location to 1,000-block spacing rule to make sure that everyone stays perfectly separated. So, if the script attempts to place your island uncomfortably close to someone else's for whatever reason, it will first double-check a list of everyone's current base coordinates to ensure the area is completely clear and then, if someone is already living nearby, it just tweaks your coordinates to find a fresh, empty spot for your island. This whole process guarantees that your island spawns in a totally unpredictable, scattered location that will always be permanently tied to your account. Now, resetting your island command will place you in the exact same location whereas in the past you'd be at entirely new coordinates. So be careful who you invite to your base!<br />
<br />
To reset your island, type:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>!reset</code></div></div>]]></content:encoded>
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